Lecturer(s)
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Langhammer Michal, MgA.
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Ezzeddine Jana, doc. akad. mal.
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Hala Čestmír, Doc. MgA.
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Course content
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Weeks 1 - 13 - Introduction to the course of the semester, the teacher's requirements, assignment of semester project and deadlines set by the teacher - Exploring inspirational sources and technological possibilities - Continuous assigning a task to students, consultation, correction and submission of partial seminar tasks - Working out a screenplay and storyboard - Graphic arrangement - Animation - Continuous consultation of semestral project - Submission a final version of semestral project in term set by the teacher - Presentation according to the teacher's requirements, defence.
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Learning activities and teaching methods
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Lecture with practical applications, Collaborative instruction, Cooperative instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Seminar
- Undergraduate study programme term essay (20-40)
- 25 hours per semester
- Contact hours
- 39 hours per semester
- Individual project (40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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to reproduce basic forms of motion design with their technological and expressional specifics, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts discipline, of basic forms and formats usable for creating motion design projects, |
Skills |
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to use basic technical and technological procedures for creating motion graphics and typology, to design visual graphics metaphors with erudition on options of motion design, to work independently and activelly and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about advanced forms and usages of motion graphic including its technical and technological specifics, of rules for particular forms of animated graphics, genres, formats, about advanced project planning both individually and in a team (sketches, scenarios, storyboards, animating), to recall particulas examples of usages of motion design and their specific parameters dependand on their purpose, |
Skills |
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to design adn realize a simple motion graphics project aimed to own discipline and to suggest its different forms in different phases of work, to apply common knowledge of motion graphics and typography and common programs for their creating, to understand and pay attention to creative and artistic side of animation, to individuall evaluate and improve own artistic and proffesional skills, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Competences |
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Seminar work |
Recommended literature
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Austin Shaw. Design for Motion. ISBN 9781138812093.
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