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Lecturer(s)
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Course content
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1. - 2. Basic animation movement (pendulum, anticipation) 3. - 4. Bouncing ball (Body weight) 5. - 6.. Inertia (body parts or clothing move with a slight delay) 7. - 8. Timing (number of frames determines the rhythm, weight and mood of the movement) 9. - 10. Making a paper plane puppet 11. - 12. Jump 13. Lifting a heavy object.
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Learning activities and teaching methods
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Lecture with a video analysis, Lecture with practical applications, Multimedia supported teaching, Students' portfolio, Individual study, Students' self-study, Lecture, Lecture with visual aids
- Contact hours
- 26 hours per semester
- Undergraduate study programme term essay (20-40)
- 26 hours per semester
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| prerequisite |
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| Knowledge |
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| - acquire basic knowledge of technical and technological procedures of drawing and drawing visualization freehand and in graphic editors - at a basic level compare and analyze various artistic expressions from an aesthetic, semiotic and technical perspective - reproduce knowledge of visual means suitable for animated creation - specify basic knowledge of supporting artistic disciplines and possibilities of stylization of figurative themes |
| Skills |
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| - design visual metaphors freehand and through basic graphic editors, focusing on the possibilities of animation - tell a story in several steps using visual expression - work independently and respond flexibly to the teacher's evaluative comments - demonstrate one's own creativity in relation to general assignments and the will to seek different artistic solutions, alternate them and evaluate them constructively |
| Competences |
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| N/A |
| N/A |
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| learning outcomes |
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| Knowledge |
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| The student: - will list and describe the basic principles of animated movement and technological procedures in the field of animated exercises and the disciplines of cartoon animation or computer animation, |
| Skills |
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| - use basic animation techniques, procedures and programs for creative expression, - apply skills to convert interactive applications into final form in various formats, - be able to accept and creatively use evaluative and critical responses, be capable of basic reflection on one's own work, - use the technology of plasticine, flat and puppet animation. |
| Competences |
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| N/A |
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| N/A |
| teaching methods |
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| Knowledge |
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| Lecture |
| Lecture with visual aids |
| Lecture with a video analysis |
| Skills |
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| Individual study |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Continuous assessment |
| Skills |
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| Seminar work |
| Competences |
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| Seminar work |
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Recommended literature
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Kubíček, Jiří. Slovník pojmů z oblasti animovaného filmu : česko-anglicko-německo-francouzský, anglicko-česko-německo-francouzský, německo-česko-anglicko-francouzský, francouzsko-česko-anglicko-německý. 2., opr. vyd. Praha: AMU, 2005. ISBN 80-7331-020-1.
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Kubíček, Jiří. Úvod do estetiky animace. Praha: Akademie múzických umění, 2004. ISBN 80-7331-019-8.
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Poš, Jan. Výtvarníci animovaného filmu.
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Špáta, J. Okamžiky radosti. Praha, 2002.
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Tibitanzl, Jiří. Panáčci na plátně. Praha: Čs. filmový ústav, 1989.
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