Course: Basics of animation techniques 1

» List of faculties » FDU » KAU
Course title Basics of animation techniques 1
Course code KAU/ANAT1
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vanda Václav, MgA.
Course content
1. - 2. Basic animation movement (pendulum, anticipation) 3. - 4. Bouncing ball (Body weight) 5. - 6.. Inertia (body parts or clothing move with a slight delay) 7. - 8. Timing (number of frames determines the rhythm, weight and mood of the movement) 9. - 10. Making a paper plane puppet 11. - 12. Jump 13. Lifting a heavy object.

Learning activities and teaching methods
Lecture with a video analysis, Lecture with practical applications, Multimedia supported teaching, Students' portfolio, Individual study, Students' self-study, Lecture, Lecture with visual aids
  • Contact hours - 26 hours per semester
  • Undergraduate study programme term essay (20-40) - 26 hours per semester
prerequisite
Knowledge
- acquire basic knowledge of technical and technological procedures of drawing and drawing visualization freehand and in graphic editors - at a basic level compare and analyze various artistic expressions from an aesthetic, semiotic and technical perspective - reproduce knowledge of visual means suitable for animated creation - specify basic knowledge of supporting artistic disciplines and possibilities of stylization of figurative themes
Skills
- design visual metaphors freehand and through basic graphic editors, focusing on the possibilities of animation - tell a story in several steps using visual expression - work independently and respond flexibly to the teacher's evaluative comments - demonstrate one's own creativity in relation to general assignments and the will to seek different artistic solutions, alternate them and evaluate them constructively
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
The student: - will list and describe the basic principles of animated movement and technological procedures in the field of animated exercises and the disciplines of cartoon animation or computer animation,
Skills
- use basic animation techniques, procedures and programs for creative expression, - apply skills to convert interactive applications into final form in various formats, - be able to accept and creatively use evaluative and critical responses, be capable of basic reflection on one's own work, - use the technology of plasticine, flat and puppet animation.
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture
Lecture with visual aids
Lecture with a video analysis
Skills
Individual study
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Continuous assessment
Skills
Seminar work
Competences
Seminar work
Recommended literature
  • Kubíček, Jiří. Slovník pojmů z oblasti animovaného filmu : česko-anglicko-německo-francouzský, anglicko-česko-německo-francouzský, německo-česko-anglicko-francouzský, francouzsko-česko-anglicko-německý. 2., opr. vyd. Praha: AMU, 2005. ISBN 80-7331-020-1.
  • Kubíček, Jiří. Úvod do estetiky animace. Praha: Akademie múzických umění, 2004. ISBN 80-7331-019-8.
  • Poš, Jan. Výtvarníci animovaného filmu.
  • Špáta, J. Okamžiky radosti. Praha, 2002.
  • Tibitanzl, Jiří. Panáčci na plátně. Praha: Čs. filmový ústav, 1989.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester