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Lecturer(s)
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Course content
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1. - 2. Setting up the basic sole for simulating a handbag, creating basic cutting parts for a canvas bag, stitching and simulating the bag, applying textures, quilting, and the "puckering" function, finalizing and rendering the accessory 3. - 4. Methods of uploading shoes to the 3D environment on an already developed model, texturing the shoes and the remaining elements of the model, and uploading the finalized canvas bag from the previous lesson 5. - 6. Finalizing the model from the previous lesson - adjusting the avatar pose to achieve a more accurate simulation of the model, finalizing and rendering the complete model 7. - 8. Modeling a leather handbag - adjusting the sole to achieve the required shape, adjusting the "bounding box", and creating basic cutting parts 9. - 10. Stitching and simulating a handbag in the 3D environment, how to apply buckles, snaps, and other small haberdashery, texturing, finalizing, and rendering 11. - 12. Independent development of a simple accessory for the teacher's help
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Individual study, Lecture with visual aids, Seminar, Practicum
- Contact hours
- 26 hours per semester
- Undergraduate study programme term essay (20-40)
- 20 hours per semester
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| prerequisite |
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| Knowledge |
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| Basic knowledge of graphic design with a PC. Basic knowledge and experience with working in the Adobe environment; however, it is not a prerequisite. Knowledge of working with a PC, basic knowledge of the English language. |
| Basic knowledge of 3D software for clothing design |
| Skills |
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| Can work with a PC at a user level, demonstrate basic experience with graphic editors, and use the basics of the English language. Develop freehand sketches of your own designs even in basic graphic editors. |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| Students will gain knowledge and skills in the basics of 3D modeling of fashion accessories, an overview of the issue and the ability to create a 3D accessory independently, basic geometric rules (modeling and modification of simple handbag cutting templates, application of textures, light, rendering), technical and technological procedures when working in a 3D environment and their use in their field. |
| Skills |
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| Optimize physical model prototyping using digital garment prototyping reflects on one's work in the context of professional, technical, and technological processes, shows one's own creativity in relation to general assignments and the will to seek different artistic solutions, alter them, and constructively evaluate, accept, and creatively use evaluative and critical responses. |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Lecture supplemented with a discussion |
| Skills demonstration |
| Collaborative instruction |
| Individual study |
| One-to-One tutorial |
| Interactive lecture |
| Skills |
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| Lecture with visual aids |
| Competences |
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| Collaborative instruction |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills |
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| Skills demonstration during practicum |
| Competences |
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| Seminar work |
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Recommended literature
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Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha: Computer Press, 1998. ISBN 80-7226-049-9.
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