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Lecturer(s)
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Course content
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1. - 2. Basic orientation in the 2D and 3D environment of the CLO3D software, sewing basics, and simulation 3. - 4. Application and modification of textures, possibly the author's printing, setting the seam allowance, setting the quality for finalizing the render, and rendering 5. - 6. Editing the avatar's body measurements, the 3D pen tool, copying basic cutting parts, and the basic principles of modifying cutting parts 7. - 8. Independent work on editing, cutting parts based on reference images, finalizing the cut, setting the outline, describing cuts, applying cuts, and exporting it for physical use 9. - 10. Application of small haberdashery - zippers, buttons, labels, and their subsequent modification, setting Colorways 11. - 12. Advanced texturing/developing your own design
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Individual study, Lecture with visual aids, Seminar, Practicum
- Undergraduate study programme term essay (20-40)
- 20 hours per semester
- Contact hours
- 26 hours per semester
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| prerequisite |
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| Knowledge |
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| Basic knowledge of graphic design with a PC. Basic knowledge and experience working in the Adobe environment are preferred, but not required. Knowledge of working with a PC, basic knowledge of the English language. |
| Skills |
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| to use a PC on a basic level and to prove basic experience with graphic editors, to use English language skills on a basic level, make drawing sketches of their own compositional designs by hand in basic graphic editors develop research on the topic, to draw freehand sketches of your own designs |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| Students will gain knowledge and skills in the basics of 3D clothing modeling, an overview of the issue, and the ability to create 3D clothing using basic geometric rules (modeling and modification of simple cutting templates, application of textures, light, rendering), technical and technological procedures when working in a 3D environment,t and their use in their field. |
| Skills |
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| Optimize physical model prototyping using digital garment prototyping reflects on one's work in the context of professional, technical, and technological processes, shows one's own creativity in relation to general assignments and the will to seek different artistic solutions, alter them, and constructively evaluate, accept, and creatively use evaluative and critical responses. |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Lecture supplemented with a discussion |
| Skills demonstration |
| Collaborative instruction |
| Individual study |
| One-to-One tutorial |
| Interactive lecture |
| Skills |
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| Lecture with visual aids |
| Competences |
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| Collaborative instruction |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills |
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| Skills demonstration during practicum |
| Competences |
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| Seminar work |
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Recommended literature
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Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha: Computer Press, 1998. ISBN 80-7226-049-9.
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