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Lecturer(s)
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Raabová Svatoslava, doc. Mgr. Art. ArtD.
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Course content
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Students of master's program can enroll in this course as in so-called second studio. Weeks 1st - 13th - Introduction to the course of the semester, the teacher's requirements, assignment of semester project and deadline of submitting set by the teacher. Creative realization the topic "Craft on the table" focused on conceptual solve using craft technique and traditional materials or proposal referring to crafts presented contemporary method using modern materials and technologies. - Continuous assigning the tasks, consultation, correction and submitting seminary sub-tasks - Continuous consultation of semestral project - Creation of sketches - Creating of spatial sketches - Creation of conceptual model - Submission of final version of semestral project in deadline set by the teacher - Presentation in extent set by the teacher, defense.
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Learning activities and teaching methods
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Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
- Contact hours
- 130 hours per semester
- Individual project (40)
- 60 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Preparation for an examination (30-60)
- 45 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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| prerequisite |
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| Knowledge |
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| structuring and processing search reports about drawing procedures and composing 3D product sketches in 3D editors and free hands designing variants with a view to correctly linking the function and aesthetics of the product on ways of communicating with the contracting authority in order to identify his / her requirements about the technical and technological procedures of processing a 3D model of a product or prototype of a medium-demanding assignment |
| Skills |
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| writes and equips visualization of the product search in the given thematic area sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities select the most appropriate option his proposal and selection submits to the contracting authority and explains it with regard to the assignment and the established requirements choose the appropriate modeling technology and design the prototype technology creates a 3D model of medium-demanding product using standard modeling techniques, 3D editors and 3D printing |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| structuring and processing search reports about drawing procedures and composing 3D product sketches in 3D editors and free hands designing variants with a view to correctly linking the function and aesthetics of the product on ways of communicating with the contracting authority in order to identify his / her requirements about the technical and technological procedures of processing a 3D model of a product or prototype of a medium-demanding assignment about ways of critically assessing his own work in a discipline context |
| Skills |
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| writes and equips visualization of the product search in the given thematic area, sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities, select the most appropriate option, his proposal and selection submits to the contracting authority and explains it with regard to the assignment and the established requirements, choose the appropriate modeling technology and design the prototype technology, creates a 3D model of medium-demanding product using standard modeling techniques, 3D editors and 3D printing, critically assesses his/her own work in the field context and style framework |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Students' portfolio |
| One-to-One tutorial |
| Seminar classes |
| Skills |
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| Skills demonstration |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills |
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| Skills demonstration during practicum |
| Project |
| Practical exam |
| Competences |
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| Seminar work |
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Recommended literature
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De Botton, Alain. The Architecture of Happiness. London: Hamish Hamilton, 2006. ISBN 978-0-241-14247-0.
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Franklin, Kate; Till, Caroline. Radical matter : rethinking materials for a sutainable future with over 280 illustartions. 2018. ISBN 978-0-500-29539-7.
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Kula, Daniel; Ternaux, Elodie. Materiology: the creatives guide to materials and technologies. Amsterdam: Frame Publishers, 2014. ISBN 978-3-03821-080-1.
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Norman, Donald A. Design pro každý den. 1. vyd. v ÄeskĂŠm jazyce. Praha: Dokořán, 2010. ISBN 978-80-7363-314-1.
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Norman, Donald A. Living with complexity. First MIT Press paperback edition. 2016. ISBN 978-0-262-52894-8.
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Norman, Donald A. The design of everyday things. Revised and expanded edition. 2013. ISBN 978-0-262-52567-1.
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