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Lecturer(s)
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Ringelhán Josef, Mgr. Ph.D.
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Šolc Josef, Mgr. Ph.D.
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Hnilica Zdeněk, Mgr. Ph.D.
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Course content
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Informatics in the Framework Educational Programme for Basic Education (RVP ZV), expected learning outcomes for the first stage of primary education, and computational thinking and its components. Algorithms and algorithmic thinking. Basic algorithmic structures. Digital technologies suitable for developing computational thinking at the primary level. Activities and games for developing computational thinking without the use of digital technologies. Children's programming environments for developing computational thinking among primary school pupils. Robotic tools and robotics construction kits in primary education. Solving tasks aimed at developing computational thinking using a selected programming environment and chosen technological equipment.
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Learning activities and teaching methods
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- Graduate study programme term essay (40-50)
- 10 hours per semester
- Preparation for comprehensive test (10-40)
- 8 hours per semester
- Practical training (number of hours)
- 26 hours per semester
- unspecified
- 12 hours per semester
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| prerequisite |
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| Knowledge |
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| logical thinking developed at the output level of high school RVP |
| to clarify the basic concepts of multimedia and computers |
| Skills |
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| to orientate in the graphical user environment |
| control user-level standard multimedia technology and computer |
| to present the results of the solution in a limited time |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| to clarify the function of technical teaching resources in teaching |
| able to understand the problems of algorithmization |
| explain the concept of computational thinking and its components |
| navigate the Informatics educational area in the Framework Educational Programme for Basic Education (RVP ZV) and the expected learning outcomes for the primary level |
| Skills |
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| to solve examples that can be used to develop computational thinking in a chosen environment |
| to select the environment for the development of computational thinking according to the purpose of use |
| to solve the minor technical problems associated with the use of technology in teaching |
| to work with error as a learning tool |
| design an activity that develops computational thinking and align it with the expected learning outcomes of the Framework Educational Programme for Basic Education (RVP ZV) |
| Competences |
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| N/A |
| teaching methods |
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| Knowledge |
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| Individual study |
| Students' portfolio |
| Task-based study method |
| Skills |
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| Skills demonstration |
| Individual study |
| Competences |
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| Seminar classes |
| Seminar |
| Collaborative instruction |
| E-learning |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills demonstration during practicum |
| Test |
| Skills |
|---|
| Seminar work |
| Continuous assessment |
| Skills demonstration during practicum |
| Competences |
|---|
| Skills demonstration during practicum |
| Seminar work |
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Recommended literature
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Programování pro děti : naučte se programovat při tvorbě skvělých her. 1. vyd. Brno: Computer Press, 2013. ISBN 978-80-251-3809-0.
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Baťko, Jan. KVD/ZAPV - Základy algoritmizace a programování. Plzeň. 2023.
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Liukas, Linda. Hello, Ruby : dobrodružné programování. Vydání první. 2017. ISBN 978-80-905803-4-3.
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Maněnová, M. a S. Pekárková. Algoritmizace s využitím robotických hraček pro děti do věku 8 let. České Budějovice. 2019.
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Procházka, Josef. Lapeš, Jakub. Tocháček, Daniel. Robotika s LEGO WeDo pro 1. stupeň ZŠ. Univerzita Karlova. 2020.
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Vaníček, Jiří. Informatika pro 1. stupeň základní školy: informační a komunikační technologie.. Brno, 2012. ISBN 978-80-251-3749-9.
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