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Lecturer(s)
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Sosvorová Jana, doc. Mgr. Ph.D.
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Course content
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The course focuses on a comprehensive understanding of art that is primarily or secondarily influenced by digital technologies. The content is designed to integrate theoretical knowledge with practical experience and includes: 1. Social aspects of digital media in art - analysis of the impact of digital tools on social interaction, cultural context, and artistic practice; discussion of the ethical and societal implications of digital technologies. 2. Technical aspects of digital media - introduction to technologies, tools, and processes used in digital art; visits to institutions focused on new technologies (e.g., ZKM Karlsruhe, Vašulka Kitchen Brno / Center for New Media Art); practical experiments with digital media within the framework of the student's own project. 3. Content and creative aspects of digital media - working with the generative sources of digital media content (e.g., interactive games, cinematography, photography, sound in art, communication tools); reflection on the influence of digital technologies on the content and form of artistic creation. 4. Integration of theory and practice - exhibition visits, discussions, and critical reflection on artistic projects; connecting theoretical insights (McLuhan, Manovich, Hui) with concrete experiences; development of critical thinking and the ability to analyze digital media in art. 5. Student outputs - preparation of an individual contribution (PDF presentation + short essay) developing the student's own work in relation to the course topic; active participation in discussions; preparation for an examination covering the taught material and assigned literature.
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Learning activities and teaching methods
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E-learning, Discussion, Multimedia supported teaching, Students' self-study, Self-study of literature, Lecture, Lecture with visual aids
- Preparation for an examination (30-60)
- 12 hours per semester
- Contact hours
- 12 hours per semester
- Attendance on a field trip (number of real hours - maximum 8h/day)
- 8 hours per semester
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| prerequisite |
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| Knowledge |
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| recall the basic concepts of both general and field art history to repeat basic linguistic or expressive mimetic techniques, formulate and write down your thoughts in a coherent language unit independently search for theoretical support resources |
| Skills |
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| interpret with the help of technical terms reproduced or otherwise presented examples of works of art, or visually figurative expressions, analyze the text and context of a work of art and art, to realize the values shaping one's own opinions in the field of artistic-aesthetic judgments, articulate, sophisticated and argued these courts to present to the partners in discussion reflect different opinions, critically consider them and confront them with their own opinions seek verified, systematic and respected sources of knowledge in the professional community and use them to enrich the personal and professional competence portfolio |
| Competences |
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| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| theories of new media (Manovich) and art theory (Kulka, Ciporanov) as frameworks for the theoretical reflection of one's own artistic practice reveals an approach to the digital image as a concept and a constructed entity presents media interactivity as a general principle of the contemporary attitude toward reality basic theoretical approaches to digital media and their influence on contemporary art, the historical development of art associated with new and digital technologies, key terms and concepts of media theory, technical principles of how digital media function and their use in artistic creation, the content-related and expressive possibilities of digital media in various fields, the role of institutions and platforms focused on new media art, the relationship between technologies and the form as well as the content of an artwork, theoretical foundations for the interpretation of digital art and its critical reflection. |
| Skills |
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| analyse and interpret artworks employing digital media in both theoretical and social contexts, critically reflect on the influence of digital technologies on one's own creative practice as well as on contemporary art in general, apply knowledge of media theory in formulating one's own doctoral project, connect theoretical knowledge with experience gained from visits to exhibitions and professional institutions focused on new media, formulate a scholarly text reflecting one's own work in relation to the topic of digital media, present one's own project and its theoretical framework both visually and verbally, conduct an exper discussion on contemporary digital art and substantiate one's positions with well-reasoned arguments, independently search for, evaluate, and utilise relevant scholarly sources in the field of digital art and media studies. |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Self-study of literature |
| Field trip |
| Discussion |
| Lecture supplemented with a discussion |
| Individual study |
| Skills |
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| Individual study |
| Field trip |
| Self-study of literature |
| Lecture supplemented with a discussion |
| Discussion |
| Competences |
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| Discussion |
| Field trip |
| Lecture supplemented with a discussion |
| Self-study of literature |
| Individual study |
| assessment methods |
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| Knowledge |
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| Combined exam |
| Oral exam |
| Seminar work |
| Skills |
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| Seminar work |
| Oral exam |
| Combined exam |
| Competences |
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| Oral exam |
| Combined exam |
| Seminar work |
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Recommended literature
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DIJCK, José van. Kultura konektivity: kritická historie sociálních médií. Oford, 2013. ISBN 978-0-19-997077-3.
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Hui, Yuk. On the existence of digital objects. Minneapolis, 2016. ISBN 978-0-8166-9891-2.
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Katja Kwastek. Aesthetics of Interaction in Digital Art. 2015.
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Lister, Martin; Dovey, Jon; Giddings, Seth; Grant, Iain; Kelly, Kieran. New Media: A Critical Introduction. London, 2003. ISBN 0-415-43161-1.
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MANOVICH, Lev. Software přebírá velení. Sydney, 2013. ISBN 978-1-6235-6745-3.
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Manovich, Lev. The language of new media. Cambridge: MIT Press, 2001. ISBN 978-0-262-63255-3.
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Paul, Christiane. Digital art. London: Thames & Hudson, 2003. ISBN 0-500-20367-9.
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Tribe, Mark; Jana, Reena; Grosenick, Uta. New media art. Köln: Taschen, 2006. ISBN 3-8228-3041-0.
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VAN DIJK, Jan. The Network Society: Social Aspects of New Media. London, 2006. ISBN 1-4129-0868-X.
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