Lecturer(s)
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Langhammer Michal, MgA.
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Ezzeddine Jana, doc. akad. mal.
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Hala Čestmír, Doc. MgA.
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Course content
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Weeks 1 - 13 - Introduction to the course of the semester, the teacher's requirements, assignment of semester project and deadlines set by the teacher - Exploring inspirational sources and technological possibilities - Continuous assigning a task to students, consultation, correction and submission of partial seminar tasks - Working out a screenplay and storyboard - Graphic arrangement - Animation - Continuous consultation of semestral project - Submission a final version of semestral project in term set by the teacher - Presentation according to the teacher's requirements, defence.
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Learning activities and teaching methods
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Cooperative instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Seminar
- Contact hours
- 39 hours per semester
- Undergraduate study programme term essay (20-40)
- 25 hours per semester
- Individual project (40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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Previous knowledge of basic drawing (proportion, space). |
to reproduce basic drawing forms with their technological and expressional specifics, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts disciplines, |
Skills |
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to use basic drawing techniques and mediums on level from level of a sketch to final drawing, to design visual graphics metaphors with erudition on options of animation, to work independently and activelly and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about basic forms and usages of motion graphic including its technical and technological specifics, of rules for particular forms of animated graphics, genres, formats, about project planning both individually and in a team (sketches, scenarios, storyboards, animating), |
Skills |
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to design adn realize a simple motion graphics project aimed to own discipline, to apply basic knowledge of motion graphics and typography and basic programs for their creating, to understand and pay attention to creative and artistic side of animation, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Austin Shaw. Design for Motion. ISBN 9781138812093.
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