Lecturer(s)
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Horký-Hlucháň Jan, MgA.
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Hala Čestmír, Doc. MgA.
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Four Miroslav, MgA.
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Otýs Ladislav, Prof. akad. mal.
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Course content
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1.-13. Individual animated project, extent: 5-15 minutes. Preparing the project. Choice of own draft and script. Own choice of technology.
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Individual project (40)
- 40 hours per semester
- Preparation for an examination (30-60)
- 30 hours per semester
- Contact hours
- 130 hours per semester
- Practical training (number of hours)
- 35 hours per semester
- Graduate study programme term essay (40-50)
- 50 hours per semester
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prerequisite |
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Knowledge |
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to recall knowledge about a wider range of advanced visual means in graphical and animation editors, about their possible relationships and combinations and their usage in creating animation projects from beginning to final look, to use knowledge about visual means suitable for short animated films in its traditional and innovative form, designing variants with a respect to correctly linking the function and aesthetic criteria of the product, to interpret own knowlidge about historical and contemporary style canons and their possible conections, to use the suitable ways of mechanism of communication with the client to determine his/her requirements, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, |
Skills |
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designing the author's theme and its structuring into the scenario as well as the non-traditional chaining of the story , to use a variety of visual and audial means, to be able to combine and alter them, to plan a complex animation project and suggests its different forms, individually and as a manager of a team of various staff professions during realization of animated movie, to choose the appropriate technology for producing the final product based on its usage, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, to select the most suitable variant of the final graphic project and create complex design documentation, to choose appropriate forms of presentation and promotion of graphic design, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to be fully involved in the activities of the production team dealing with complex tasks, to explain and defend his/her choice from other members of the production team, to be able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about planning more complex animation project aimed to experiment during searching for own individual style, about possibilities and overlops of tradicional and untradicional animation techniques, about designing variants with a view to correctly linking the function and aesthetics of the animation, of ways of communicating with the contracting authority in order to identify his / her requirements, about technological procedures of supporting disciplines cooperating on the development of the project, about local and foreign companies and individuals research the same problematics, |
Skills |
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to individually choose a sphere of creation and animating of own interest, to search in a general assignment for own outcome and view leading to innovation adn individualization of own style and form, writes and equips visualization of the project research and project documentation includin referentional authors and inspirational resources, to be an active part of a team, to represent own discipline and profession and to individually learn to help develop the common project, to choose the appropriate technology for developing animated movie and all particular work phases, then realize the project by declared procedures, to export meant visual into suitable animation techniques in a form of given techniques or artistic experiment, to critically assess his/her own work in the field context and style framework, to choose appropriate forms of presentation and promotion of the prototype/project, to justify the value of the product / project in the interdisciplinary context, in fornt of a customer and other members of a team, to practically apply conceptual artistic thinking, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture with visual aids |
Seminar |
One-to-One tutorial |
Skills |
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Skills demonstration |
Seminar classes |
Students' portfolio |
Project-based instruction |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Project |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Individual presentation at a seminar |
Recommended literature
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ukázky ze světové i domácí animované tvorby ( v celé škále často používaných žánrů), ukázky z animované grafiky (motion design) a příklady interaktivních animací (hry, webová grafika)..
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Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Dovnikovič, B. Základy kreslené animace.
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Dutka, Edgar. Scenáristika animovaného filmu ; Minimum z historie české animace. Praha (1 vyd.), 2002.
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Field Syd. Jak napsat dobrý scénář.. Praha, 2007. ISBN 80-87067-65-7.
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Kubíček, Jiří. Úvod do estetiky animace. Praha : Akademie múzických umění, 2004. ISBN 80-7331-019-8.
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Kurz, Sibylle. Pitch it!. ISBN 978-80-7331-284-8.
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McCloud, Scott. Jak rozumět komiksu. 1. vyd. v českém jazyce. Praha : BB/art, 2008. ISBN 978-80-7381-419-9.
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Poš, J. Český animovaný film.
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Urc, Rudolf. Animovaný film. Bratislava : Osveta, 1980.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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