Lecturer(s)
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Hala Čestmír, Doc. MgA.
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Horký-Hlucháň Jan, MgA.
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Course content
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1.-13. Animation of characters in longer acting sequences. Particular examles, construction of more extensive units. Continuous acquiring professional and craft skills. Creative side of animation.
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Undergraduate study programme term essay (20-40)
- 20 hours per semester
- Contact hours
- 26 hours per semester
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prerequisite |
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Knowledge |
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to reproduce common drawing forms with their technological and expressional specifics and their usage in animators work, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts disciplines and options for stylization of figural motives, of knowledge of basic animators and programators terminology, to understand the relationship between both disciplines, to plan a project both individually and in a team (sketches, scenarios, storyboards, animating and programming works) |
Skills |
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to use basic drawing techniques and mediums on level from level of a sketch to final drawing of mostly firural motives in different motion compositions, to design visual graphics metaphors in a form of drawing with erudition on options of animation, in a few steps to describe the story through means of artistic expression, to work independently and activelly and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about planning more complex animation projects, content analysis of the subject and its structuring into the scenario as well as the non-traditional chaining of the events, of wide variety of technological procedures in the field of animation exercises and cartoon animation, of methodology and special requiments and options of animators work, o bring together basic knowledge of supporting arts disciplines with accent on technical and technological side of animation, semantic effects of signs ant their infulence on society, and to use those knowledge in artistic expression in convential and inconvential way, of knowledge ofcommon animators and programators terminology, to understand the relationship between both disciplines, |
Skills |
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to plan a more complex animation project and suggests its different forms in different phases of work, to use traditional drawing animation techniques for designing a character in variety of motion actions, to experiment with less traditional techniques and to search for most suitable artistic expression, with understanding, to discusses the theme and proposes an innovative construction of a story (scenario, storyboard), to take targeted group into account and to predict the effect on the viewer, to understand and pay attention to creative and artistic side of animation, to individuall evaluate and improve own artistic and proffesional skills, to pay attention to hold the rhytm and building of action, to make drawing and painting sketch of own compositional proposals on a given topic, to work with several possible alternations to be able to accept and assert in a way the evaluation and critical response, is able of own basic reflection of own work, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Seminar |
Multimedia supported teaching |
Task-based study method |
Collaborative instruction |
One-to-One tutorial |
Discussion |
Skills |
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Skills demonstration |
Individual study |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Individual presentation at a seminar |
Skills |
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Skills demonstration during practicum |
Competences |
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Seminar work |
Recommended literature
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krátké ukázky z mnoha animovaných filmů, které jsou charakteristické právě použitou animační technologií..
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Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Dovnikovič, B. Základy kreslené animace.
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Dutka, Edgar. Scenáristika animovaného filmu ; Minimum z historie české animace. Praha (1 vyd.), 2002.
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Kubíček, Jiří. Úvod do estetiky animace. Praha : Akademie múzických umění, 2004. ISBN 80-7331-019-8.
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Poš, J. Český animovaný film.
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Urc, Rudolf. Animovaný film. Bratislava : Osveta, 1980.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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