Course: Current context in graphic design

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Course title Current context in graphic design
Course code KAU/BSKGD
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 4
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kindl Jaroslav, MgA.
Course content
01 - Introduction to Contemporary Graphic Design 02 - Current Visual Trends and Aesthetic Directions 03 - UX/UI as a Part of Graphic Design 04 - Cloud Ecosystems and the Democratization of Creation 05 - Open Source and Ecosystem Independence 06 - Generative AI I: Principles and Fundamentals 07 - Generative AI II: Advanced Workflows and Consistency 08 - Motion Design: When Graphics Move 09 - Procedural and Generative Graphics (Node-based Thinking) 10 - Web for Graphics and 3D in the Browser 11 - Current Practice: Automation and Immersive Projects 12 - Ethics, Responsibility and Sustainability 13 - The Future: Spatial Design and Final Reflection

Learning activities and teaching methods
Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Contact hours - 39 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 35 hours per semester
prerequisite
Knowledge
to provide basic knowledge of technical and technological procedures of drawing and drawing of free visualization and graphic editors to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level to reproduce knowledge about visual means suitable for animated creation to specify basic knowledge of supporting arts disciplines and their techniques and technologies
Skills
to be able to work with basic graphic editors and animation programs, to design visual graphics metaphors with erudition on options of animation in a few steps to describe the story through means of artistic expression to work independently and flexibly react to evaluating commentary of the teacher to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about posibilities of usage of Adobe Flash for simple aplications, rules and canons of those usages (web sites, supplements of presentations, elements with options for insteraction,...), about options of interaction and direct entry of a viewer in animations of diferent formats and forms, of knowledge of basic animators and programators terminology, to understand the relationship between both disciplines, about project planning both individually and in a team (sketches, scenarios, storyboards, animating and programming works)
Skills
to use particular variants of Adobe Flash program for simple aplications, to use different forms and ways of interaction in simple programs, which are functional in sofrware means, to independently solve simple projects in forms of short gags or stories, to take target group or character of a viewer into account, to apply skills for transfering application into final form in different formats, to be able to accept and assert in a way the evaluation and critical response, is able of own basic reflection of own work, to independently look for suitable art solutions, compare different solutions and chooses between different alterations,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture with visual aids
Multimedia supported teaching
Task-based study method
One-to-One tutorial
Skills
Skills demonstration
Individual study
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Individual presentation at a seminar
Continuous assessment
Skills
Skills demonstration during practicum
Individual presentation at a seminar
Competences
Seminar work
Recommended literature
  • Bohnacker, Hartmut; Gross, Benedikt; Laub, Julia; Lazzeroni, Claudius. Generative Design: Visualize, Program, and Create with Processing. Princeton Architectural Press. .
  • Frutiger, Adrian. Nachdenken über Zeichen und Schrift / Adrian Frutiger. Bern: Haupt, 2005. ISBN 3-258-06811-9.
  • Krug, Steve. Don´t make me think : a common sense approach to web usability. Indianapolis: Que, 2000. ISBN 0-7897-2310-7.
  • Müller-Brockmann, Josef. Grid systems in graphic design : a visual communication manual for graphic designers, typographers and three dimensional designers = Rastersysteme für die visuelle Gestaltung : ein Handbuch für Grafiker, Typografen und Ausstellungsgestalter. 9th edition. 2015. ISBN 978-3-7212-0145-1.
  • NORMAN. Design. .


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester