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Lecturer(s)
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Course content
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1. Introduction to the CoR. Theoretical lecture + practical VR testing (demonstration of existing applications, 360 videos, etc.). Introduction to the subject and outline of the semestral task. 2. 360 video + photo. 3. Unreal - realtime engine - initial introduction. 4. Preparation of VR storyboard or layout. 5. UE - preparation of models, materials - optimization, UV, materials, scale, normals, textures. 6. UE - animation - animation in UE, import animation from other software, work with camera. 7. UE - interaction - Touch event, switches, catching objects, sounds, music 8. UE - Programming - setting logic of experience through visual programming - blueprints. 9. UE - Programming - setting logic of experience through visual programming - blueprints. 10. - 12. Consultation of projects 13. Submission of projects, conclusion and evaluation.
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with a video analysis, Project-based instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study
- Contact hours
- 39 hours per semester
- Individual project (40)
- 40 hours per semester
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| prerequisite |
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| Knowledge |
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| recall basic terminology and process procedures in 3D and 2D software recall basic functionality for preparing 3D models and textures be familiar with simple animation procedures understand the basics of programming |
| Skills |
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| use 3D and 2D modeling software use 3D modeling and texture creation features design several animation procedures choose the appropriate procedure with respect to the assignment realize output in software environment |
| Competences |
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| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| advanced terminology and process procedures in 3D and 2D software standard functionality for preparing 3D models and textures simple animation procedures basics of programming creating his/her own interactive scenes |
| Skills |
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| planning and use of 3D and 2D modeling software mastering 3D modeling and texture functions designing several animation procedures selecting the appropriate procedure with regard to the assignment realization of output in software environment creating his/her own interactive scene presentation and evaluation of the project |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Lecture with visual aids |
| Skills |
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| Skills demonstration |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Continuous assessment |
| Skills |
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| Group presentation at a seminar |
| Continuous assessment |
| Competences |
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| Skills demonstration during practicum |
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Recommended literature
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Gaff, Jackie. Svět umění XX. století od postimpresionismu po digital art. Praha : Albatros, 2003. ISBN 80-00-01179-4.
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Latham, Roy. The dictionary of computer graphics and virtual reality. Berlin : Springer-Verlag, 1995. ISBN 0-387-94405-2.
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Paul, Christiane. Digital art. London : Thames & Hudson, 2003. ISBN 0-500-20367-9.
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Sherman, William R.; Craig, Alan B. Understanding virtual reality : interface, application, and design. Boston : Morgan Kaufmann Publishers, 2003. ISBN 1-55860-353-0.
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Sowizral, Henry. Virtual reality : principles and applications : introduction to virtual reality. Piscataway : Institute of Electrical and Electronics Engineers, 1993. ISBN 0-7803-2392-0.
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