Lecturer(s)
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Trebuňa Roland, MgA. Ing.
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Course content
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1. Introduction to the subject 2. - 3. Choosing a theme within a given topic of a semester project, research 4. - 5. Sketching of solution variants and selection of final form 6. - 12. Implementation of selected solution and continuous proofreading and group presentation of the work 13. Presentation of the project and its overall evaluation
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Learning activities and teaching methods
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Project-based instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
- Individual project (40)
- 60 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Preparation for an examination (30-60)
- 45 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Contact hours
- 130 hours per semester
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prerequisite |
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Knowledge |
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about project planning, relating content and form, identifying the requirements of the the contracting authority/target group, content analysis of the subject and its structure into a more detailed scenario, or designing simpler themes, game elements and the structure of interactive components and their chaining according to functional principles, about contemporary style canons media illustration on visual media suitable for media illustration in digital comics, matte painting and augmented reality |
Skills |
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plans a media illustration project or an interactive application based on the requirements of the contracting authority/target group, based on an analysis of a simple, assigned or created subject, suggests a detailed scenario, suggests the structure of a simple game design or interactive aplication, realizes the final form of a media application using the genres of digital comic, matte painting and augmented reality, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community, he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about project planning, relating content and form, identifying the requirements of the contracting authority/target group, designing several variants of the theme and its developement, about the structure of the theme and the construction of the storytelling line of narrative genres or the compositional schemes of the static genres, basic architecture of gaming and interactive applications, about contemporary style canons media illustration about visual means suitable for media illustration in digital comics, matte painting and augmented reality, or their combinations |
Skills |
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plans a project of media illustration or interactive application with respect to the requirements of the contracting authorities, proposes several variants of the theme of the media illustration project and their structure, independently suggests the architecture of a game or interactive element, realizes the final form of media illustration in the genres of digital comic, matte painting and augmented reality, or their combinations, reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community, he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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