Lecturer(s)
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Trebuňa Roland, MgA. Ing.
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Koleš Pavel, akademický malíř
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Contact hours
- 78 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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prerequisite |
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Knowledge |
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recall procedures for drawing expression and color coloration in both traditional and digital media reproduce the names and definitions of the basic building elements of the visual language in illustrating art to bring together basic knowledge of supporting arts disciplines compare the results achieved on the given field of creation (both own and foreign) to apply knowledge about basic illustratorial morphology when designing the assigned task |
Skills |
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make drawing sketches of their own compositional designs by hands free in basic graphic editors to make a search for a given topic to design simple interactive and game elements present your suggestions to other team members, the sponsor (the teacher) |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about project planning (sketches, scenarios) content analysis of the subject and its structuring into the scenario gaming elements and the structure of interactive components and their chaining about contemporary style canons media illustration on visual media suitable for media illustration about visual means of appropriate interactive design and creation |
Skills |
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plans simpler project for media illustrations or interactive applications proposes the construction of a plot (scenario, storyboard), or a game or interactive element structure realizes the final form of media illustration reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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monografie ilustrátorů 19. a 20. století.
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produkce nakladatelství AULOS.
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Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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