Lecturer(s)
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Trebuňa Roland, MgA. Ing.
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Contact hours
- 208 hours per semester
- Preparation for an examination (30-60)
- 60 hours per semester
- Team project (50/number of students)
- 50 hours per semester
- Practical training (number of hours)
- 75 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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prerequisite |
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Knowledge |
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about project planning, relation between content and form, identifying the requirements of the contracting authority/target group, about the possibilities of cooperation on audiovisual and multi/media projects, variation of the author's theme, the expert structure of the subject and the construction of the storytelling line in the case of narrative genres or the compositional schemes of the static, deep knowledge about architecture of games and interactive application, about contemporary style canons, media illustrations and audiovisual works in general and the possibilities of their crossing, about visual means suitable for media illustration in a wide range of genres and combinations thereof |
Skills |
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plans a project of media illustration or interactive application with respect to the requirements of the contracting authorities, adapts its own project to the requirements of other staff professions, proposes several different author's variants of the theme of the media illustration project, details the structure of the project, independently suggests advanced game or interactive architecture, realizes the final form of media illustration in a wide range of genres and their combinations, reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition he presents his work to the professional community and his judgments is able to justify, is able to accept and use creatively the critical and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about the planning of an audiovisual or multi/media creative project, about the processes of managing audiovisual and multi/media projects, variation of the author's theme of the project and its content implementation through a wide range of corresponding visual means, about expert creation of narrative, interactive and visual compositional schemes, deep knowledge of game and interactive application architecture, about the contemporary style canons of media illustration and audiovisual in general and the possibilities of their crossing, on visual media suitable for media illustration in a wide range of genres, combinations thereof and interdisciplinary engagement |
Skills |
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plans the author project of media illustration or interactive application with respect to the requirements of the contracting authorities, manages an audiovisual or multi/medial project and takes into account the requirements and needs of other staff professions, proposes a wide range of author's variants of the project and its content implementation through a wide array of appropriate visual means, at the expert level, builds narrative, interactive and visual compositional schemes of the project, realizes the final form of the media illustration project in a wide range of genres and their combinations, reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition he presents his work to the professional community and his courts are able to justify, is able to accept and creatively use critical responses, he formulates them himself |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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monografie ilustrátorů 19. a 20. století.
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produkce nakladatelství AULOS.
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Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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