Lecturer(s)
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Course content
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Lectures: 1. What is design. Where did it come from and why is it important? During the first lecture, students get to know the history of design and its milestones. They get to know the terms used in creation. Industrial revolution, design in the world, Czech tradition, contemporary design. Model examples of good use and cooperation with artists and designers in industrial practice. 2. Design methodology. What methods do designers use? Students will learn about the main methods used in designing. Using individual examples, we will introduce design thinking, double diamond, human centered design, focus design, lean design and others. Based on the experiment, we will present the importance of testing and its importance in designing. Explaining convergent and divergent thinking using creative play. 3. Storyboard. How do you expect your product to be used? When and on what occasions? Students will try to define the target group for their design proposal and at the same time use a storyboard to present how the proposed solution should work in a wider context. The goal is to create an annotation for the solved project. 4. Human figure in design proposal. Why is it important to incorporate the human figure into your designs? The role of human scale, ergonomics in design and the emotions our designs evoke when presented. 5. Aesthetics. How to compose an aesthetic design? Students will learn about the golden ratio, the basics of perspective, and what gradient, silhouette, mass, or contrast are. Acquaintance with creative means used by designers. 6. Models and their testing. What means do designers use to create models? What is a mock-up and what is it for? The involvement of 3D modeling, the possibility of testing in VR or with a mock-up model and what to focus on during testing. 7. Presentation. The importance of a presentation and its preparation and presentation strategy. How to build an interesting presentation? 8. Consultation - partial problems on projects. Pre-presentation of the project - not clean, fine-tuning of the content. 9. Presentation of the results in front of a committee composed of several members - the goal is to get feedback from a larger audience. Seminars: Under the guidance of a teacher, students will practically become familiar with basic design methods. They will try out the basics of sketching, the creation of surfaces and their transitions, or the creation of color gradients. They will prepare their final work in the FDULS studio and workshops: With an emphasis on 3D design and design of physical parts or the entire product (charger, body, seats, hardware, controls. With an emphasis on graphic design - UI/UX design, communication interface, information display, control touch panels.
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Individual project (40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Contact hours
- 52 hours per semester
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prerequisite |
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Knowledge |
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designing variants with regard to the correct connection of function and aesthetic criteria of the product, reproduce knowledge of technical and technological procedures for processing a 3D model of a product or a prototype of a complex project assignment, reproduce knowledge about technological procedures of technical disciplines, acquire suitable forms of presentation and promotion of the prototype/project depending on the type of viewer or customer, |
Skills |
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freehand and in 3D editors to sketch design variants of the created product with regard to its technical functionality, select the most suitable variant and create comprehensive project documentation, choose the appropriate model production technology and design the prototype production process depending on the requirements and specific factors of the given functions, participate in the organization of the team in the processing of a technically and functionally complex product |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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planning a more demanding product project in a team composed of members representing various technical and design disciplines, organization of time and work on the project in cooperation with an industrial company, principles and specifics of design methods for designing, prototyping and presenting a product, ways of creating design research, functional, aesthetic and technical parameters of the product of the chosen project, relevant sources of information, their acquisition and presentation |
Skills |
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independent choices of style and design methods depending on the task being solved, obtaining appropriate sources of information and establishing functional cooperation with corresponding partners, writing up a design research of products analogous to the task being solved, presenting the product and its issues to the lay and professional public in various contexts in an aesthetically attractive and functional way, independent education in the field of fields involved in the technical-design solution to the extent required by the assignment of the project, the choice of the appropriate model production technology and the design of the presentation of the final solution, creating a 3D model of a complex product using standard modeling procedures, or 3D editors and 3D printing, critical assessment of one's own work in the field context and stylistic framework, in front of the customer and in front of other team members, selection of suitable forms of presentation and promotion of the prototype/project, variable choices from the types of presentation |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Competences |
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Seminar work |
Recommended literature
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Anders Wikström. A Design Process Based on Visualization. , Mälardalen University, Väster?s, Sweden. 2010.
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Martin Tomitsch - Cara Wrigley - Madelaine Borthwick et al. Design. Think. Make. Break. Repeat. A Handbook of Methods. Amsterdam. 2018.
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Norman, Donald A. Design pro každý den. 1. vyd. v ÄeskĂŠm jazyce. Praha : Dokořán, 2010. ISBN 978-80-7363-314-1.
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Richard Saul Wurman. Understanding Understanding. Richard Saul Wurman & Jack Dangermond publication, 2017. ISBN 1939621690.
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Shima Rabiee. DESIGN VISUALIZATION: Exploring Expressive Visualization Through Art Fundamentals. ORO Editions, 2019. ISBN 10 1941806031.
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Steven Heller, Rick Landers. Infographics Designers' Sketchbooks. , Princeton Architectural Press. 2014.
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Valtonen, A. Redefining industrial design - Changes in Design Practice in Finland. University of Art and Design Helsinki, Helsinki. 2007.
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