Lecturer(s)
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Volprecht Patrik, Ing. Ph.D.
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Rogozov Markéta, Ing. Ph.D.
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Course content
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Virtual, augmented, and mixed reality and its possibilities in the electrical industry. Technical equipment used in industrial practice - mobile phones, tablets, and headsets to visualize the digital world. Specific technical equipment for industrial applications. Development environments, languages, and SDKs used for working with AR/XR. Augmented reality to create industrial prototypes, digital world creation. Interaction between real and virtual worlds. Implementation of interaction between users and virtual objects in industrial applications. Creation of scenarios of interaction between reality and virtual reality. Mixed reality for the creation of digital twins of electrical equipment. Visualization of measured physical fields in mixed reality, mapping fields to physical objects. Visualization of computed physical fields of fields in mixed reality. Visualization of data from industrial and IoT sensors in mixed reality. Visualization of data from drones and other mobile data sources. Using mixed reality to visualize parameters and working zones of industrial sensors (laser, ultrasound) and robotic systems. Industrial communication protocols and their connection to mixed reality systems, real-time data transmission.
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Learning activities and teaching methods
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Task-based study method, Students' self-study
- Contact hours
- 26 hours per semester
- Individual project (40)
- 30 hours per semester
- Practical training (number of hours)
- 26 hours per semester
- Preparation for comprehensive test (10-40)
- 20 hours per semester
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prerequisite |
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Knowledge |
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to have knowledges in mathematics for the 1st year of bachelor degree FEE |
to have basics of any programming language |
basic knowledge of virtual reality principles |
Skills |
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to control commonly available computers |
to have skills in mathematics on the 1st year of bachelor degree |
Competences |
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N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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define the basic principles of architecture design of complex mixed reality applications and their documentation |
explain the use of high-level languages in the development of mixed reality applications for electrical engineering |
explain the basic techniques of creating virtual mixed reality and their implementation |
explain application architectures in virtual and mixed reality |
explain how mixed reality visualisation devices work |
Skills |
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apply the acquired knowledge in the development of complex mixed reality applications focused on electrical engineering |
design, create a complex application architecture for a mixed reality application and debug the application based on a verbal specification |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture supplemented with a discussion |
Practicum |
Multimedia supported teaching |
Skills |
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Lecture with visual aids |
Practicum |
Discussion |
Competences |
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Lecture with visual aids |
Practicum |
Students' portfolio |
Project-based instruction |
assessment methods |
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Knowledge |
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Test |
Project |
Combined exam |
Skills |
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Project |
Skills demonstration during practicum |
Combined exam |
Competences |
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Individual presentation at a seminar |
Project |
Recommended literature
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Bernard Kress. Optical Architectures for Augmented-, Virtual-, and Mixed-Reality Headsets. SPIE Press (30 April 2020), 2020. ISBN 1510634339.
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Freddy Gonzalez Milanes. The Future of Virtual Reality and Augmented Reality: A look at the potential of VR and AR to transform various industries, from entertainment to healthcare. Independently published (9 May 2023), 2023. ISBN 979-8394066603.
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Jesse Glover, Jonathan Linowes. Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications. Packt Publishing (17 April 2019), 2019. ISBN 978-1838648183.
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