Lecturer(s)
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Stibůrková Dominika, akademický malíř
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Course content
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Students of the master's program can enrol in this course as in so-called second studio. Weeks 1 - 13 By targeting individual talent, students may specialize in art production for a particular age group or deal with art work for all age groups. - Picture alphabet, picture dictionary, - Primer, a textbook for the 1st grade of primary school, - Textbooks for the 2nd grade of primary school - Educational boards on topics: minerals, insects, - Educational boards on topics: farm life, city life, - Educational boards on topics: human anatomy, - Educational boards on topics: the universe, - Maps, image maps of animals, maps of historic sites, mineral resources, - Boards for history teaching (eg. life in a medieval castle) - Historical landmarks (the Thirty Years War, First World War) and others.
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Learning activities and teaching methods
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Project-based instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Seminar, Practicum
- Contact hours
- 130 hours per semester
- Individual project (40)
- 60 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Preparation for an examination (30-60)
- 45 hours per semester
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prerequisite |
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Knowledge |
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on a broad spectrum of basic illustrating means, about their possible mutual compositional and functional relationships, about the technical and technological methods of illustrating creation, about historical and contemporary stylish canons of illustration, about gradation of narration and the creation of simple game and educational interactive elements, about designing variants of the artwork with respect to correctly linking its intended function with aesthetic criteria |
Skills |
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chooses the appropriate illustrating technique with respect to the given topic, synthesizes the text part into an art abbreviation, proposes and creates simple game and edukative elements that stimulate the interaction of the reader / viewer with the work, chooses the appropriate mock-up technology and suggests the process of manufacturing the final artwork, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the critical and critical response |
Competences |
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N/A |
N/A |
learning outcomes |
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Knowledge |
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on a broad spectrum of basic illustrating means, about their possible mutual compositional and functional relationships, about the technical and technological methods of illustrating creation, about historical and contemporary stylish canons of illustration, about gradation of narration and the creation of simple game and educational interactive elements, about designing variants of the artwork with respect to correctly linking its intended function with aesthetic criteria, about mechanism of communication with the client to determine his/her requirements |
Skills |
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chooses the appropriate illustrating technique with respect to the given topic, synthesizes the text part into an art abbreviation, proposes and creates simple game and edukative elements that stimulate the interaction of the reader / viewer with the work, chooses the appropriate mock-up technology and suggests the process of manufacturing the final artwork, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the critical and critical response, submits his proposal and selection to the contracting authority and explains it with respect to specifications and the requirements |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Heller S. & Arisman, M. (eds). Inside the Business of Illustration. New York: Allworth, 2004.
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Heller S. & Arisman, M. (eds). The Education of an Illustrator. New York: Allworth.
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Heller, Steven,; Wiedemann, Julius. 100 illustrators. Praha : Slovart, 2013. ISBN 978-80-7391-808-8.
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Meggs, Philip B. A history of graphic design. New York : John Wiley & Sons, 1998. ISBN 0-471-29198-6.
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Smith, K. A. Structure of the Visual Book. Keith A Smith Books: New York, 1994.
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