Lecturer(s)
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Šimková Hana, Ing.
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Vejmělková Ivana, Prof. Dr. Ing.
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Course content
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- Introduction, course organization - Human perception of light, colour and other visual information, rules of colour use - Geometric entities, algorithms of intersection computation - Hierarchical representation - Advanced curves and surfaces in computer graphics - Ray tracing - Representation and visualization of volume data - Processing and visualization of point clouds - Surface models reconstruction - Non- photorealistic visualization - Black-and-White and colour printing - Invited lecture
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with a video analysis, Lecture with practical applications, Discussion, Students' portfolio, Task-based study method, Self-study of literature, Lecture, Practicum
- Contact hours
- 65 hours per semester
- Individual project (40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 5 hours per semester
- Preparation for an examination (30-60)
- 35 hours per semester
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prerequisite |
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Knowledge |
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- to perform basic mathematical derivations and solve problems from linear algebra and mathematical analysis |
- to be knowledgable in fundamental terms of computer graphics |
- to program applications in an imperative computer language |
- to solve simple geometric problems in E2 and E3 |
Skills |
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to use an integrated debugging environment, such as MS Visual Studio or Eclipse |
- to debug more complicated programs |
Competences |
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N/A |
N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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- to handle mildly advanced algorithms in the area of computer graphics |
- to be knowledgable in fundamental ways of visualization of various data types |
Skills |
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- to implement mildly advanced algorithms in the area of computer graphics |
- to be able to choose and implement a suitable way of visualization of various data types |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Interactive lecture |
Self-study of literature |
Individual study |
Students' portfolio |
Skills |
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Practicum |
Students' portfolio |
Project-based instruction |
Competences |
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Lecture |
Practicum |
Students' portfolio |
Project-based instruction |
Self-study of literature |
assessment methods |
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Knowledge |
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Combined exam |
Project |
Skills |
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Individual presentation at a seminar |
Project |
Skills demonstration during practicum |
Competences |
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Combined exam |
Project |
Recommended literature
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? Alexandre Hardy and Willi-Hans Steeb. ? Alexandre Hardy and Willi-Hans SteebMathematical Tools in Computer Graphics with C# Implementations. 2008. ISBN 978-981-279-103-0.
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? Bruce Fraser, Chris Murphy and Fred Bunting. Správa barev. Průvodce profesionála v grafice a pre-pressu. Computer Press, Brno, 2003. ISBN 8072269437.
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? Philip J. Schneider and David H. Eberly. Geometric Tools for Computer Graphics. 2003. ISBN 1-55860-594-0.
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? Robin Stuart Ferguson. Practical Algorithms for 3D Computer Graphics. CRC Press, 2014. ISBN 78-1-4665-8253-8.
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? Thomas Strothotte and Stefan Schlechtweg. Non-Photorealistic Computer Graphics. Modeling, Rendering, and Animation. The Morgan Kaufmann Series in Computer Graphics, 2002. ISBN 978-1-55860-787.
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Andrew S. Glassner. Principles of Digital Image Synthesis. The Morgan Kaufmann Series in Computer Graphics, 1995. ISBN 1-55860-276-3.
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