Lecturer(s)
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Course content
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- introduction to mocap - description of mocap technology, basic types of tasks - a practical introduction to the VICON system - connection of cameras, calibration of 3D scene - recording human body movement in 3D - speaker calibration - human body motion recording in 3D - recording - rigid body motion recording - practical tasks I - practical exercises II - consultation
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Learning activities and teaching methods
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- Practical training (number of hours)
- 52 hours per semester
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prerequisite |
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Knowledge |
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to describe the basic principles of computer animation |
to describe the basic principles of data representation in a computer (3D animation data, 3D animation model) |
working with computers and computer graphics |
Skills |
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to orientate in the field of animation and animation SW |
to work with 3D animation software (for example, Maya, Blender, etc.) |
create a simple 3D model animation |
to work with motion capture data (import/export/visualization) |
to analyze scene and motion in terms of Motion Capture recording |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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to describe the principle of motion recording in 3D space |
independently organize motion recording (preparation phase, recording phase, and data processing phase) |
to understand the recorded data and use it for other purposes (3D animation, etc.) |
Skills |
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to analyze scene and motion in terms of Motion Capture recording |
experience with professional software for motion processing and post-processing of data acquired by Motion Capture technology |
to record motion capture data for custom 3D animation |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture |
Practicum |
Skills |
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Practicum |
Competences |
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Lecture |
assessment methods |
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Knowledge |
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Seminar work |
Skills demonstration during practicum |
Skills |
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Practical exam |
Competences |
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Combined exam |
Recommended literature
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-
Alberto Menache. Understanding Motion Capture for Computer Animation.
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