Course: Game Theory

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Course title Game Theory
Course code KMA/TH
Organizational form of instruction Lecture + Tutorial
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 5
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Holeček Michal, RNDr. Ph.D.
Course content
Week 1: basic notations, motivation and examples Week 2-3: normal forms and extensive forms, dominated and dominating strategies Week 4-5: Nash theorem, proof, significance and determination of Nash equilibria Week 6-7: one-shot games and repeated games Week 8-9: complete and incomplete information Week 10-11: cooperative and non-cooperative games Week 12-13: mechanism design, incentives, brinkmanship and applications

Learning activities and teaching methods
Interactive lecture, Lecture supplemented with a discussion, Lecture with practical applications, Task-based study method
  • Preparation for an examination (30-60) - 50 hours per semester
  • Contact hours - 52 hours per semester
  • Individual project (40) - 28 hours per semester
prerequisite
Knowledge
understand basics of differential calculus (according to the scope of the course KMA/MA1)
understand basics of integral calculus (according to the scope of the course KMA/MA1)
understand basics of linear algebra (according to the scope of the course KMA/LAA)
understand basics of multivariate calculus (according to the scope of the course KMA/MA2)
understand basics of graph theory (according to the scope of the course KMA/DMA)
understand basics of probability theory (according to the scope of the course KMA/PSA)
Skills
sketch real functions
perform elementary operations with matrices
determine basic characteristics of discrete and continuous probability distributions
Competences
N/A
N/A
learning outcomes
Knowledge
to construct and analyze simple models with interactions
explain differences between static games, dynamic games, repeated games, collective games and games against field
to explain basics of modeling in game theory and the notion of equilibrium in a game (Nash equilibrium, Pareto equilibrium, etc.)
to differentiate between and work appropriately with problems with discrete and continuous variables
to differentiate between and work appropriately with deterministic and stochastic problems
Skills
to find Nash Equilibrium of a matrix game
to find Subgame Perfect Nash Equilibrium of a dynamic game
to find Evolutionary Stable Strategy in game against field
to design a game-theoretical model based on a prescribed situation
Competences
N/A
N/A
teaching methods
Knowledge
Lecture supplemented with a discussion
Interactive lecture
Task-based study method
Skills
Interactive lecture
Practicum
Competences
Interactive lecture
Practicum
assessment methods
Knowledge
Combined exam
Test
Skills
Combined exam
Test
Competences
Combined exam
Test
Recommended literature
  • James N. Webb. Game Theory. Londýn: Springer, 2007. ISBN 1846284236.
  • Myerson, Roger B. Game theory : analysis of conflict. Cambridge: Harvard University Press, 1991. ISBN 0-674-34116-3.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester