Lecturer(s)
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Course content
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Weeks 1 - 13 Overview of the history of animated film (from the earliest period to the present). Outstanding artists. Important schools involved in animation, prominent educators and their pupils. School trip.
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Learning activities and teaching methods
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Lecture with a video analysis, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Students' self-study, Self-study of literature, Lecture, Field trip
- Undergraduate study programme term essay (20-40)
- 35 hours per semester
- Preparation for comprehensive test (10-40)
- 20 hours per semester
- Contact hours
- 52 hours per semester
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prerequisite |
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Knowledge |
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to provide basic knowledge of technical and technological procedures of interactive art, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts disciplines, to have basic knowledge about artistic and style canons of evolution of visual and applied art, |
Skills |
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to work systematically on either seminar work or own learning, to show interest in learning of theory of problematics usable in own practical work, to use basic expresive means and options of interactive creation, to work independently and activelly and flexibly react to evaluating commentary of the teacher, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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general knowledge of the history of interactivity from its beginnings to the present, different definitions and concepts of interactivity in the context of its development, prominent authors and celebrities who promote and use interactivity and interactive tools in their own creation |
Skills |
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characterize and analyze the beginnings and different contemporary forms of interactive creation, consider and critically evaluate the use of the possibilities of different contemporary and historical forms of interaction in their own creation, describe and explain the specifics of different forms of interactivity and their possibilities for self-creation with reference to examples and examples |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture |
Lecture with a video analysis |
Field trip |
Multimedia supported teaching |
Self-study of literature |
Skills |
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Individual study |
One-to-One tutorial |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Combined exam |
Skills |
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Seminar work |
Competences |
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Individual presentation at a seminar |
Recommended literature
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GREGOVÁ, R. ? RUSNÁK, J. ? SABOL, J. S. Interpretácia textov elektronických masových médií. Stručný terminologický slovník.. FF PU v Prešov, 2004.
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JANDA, L. Interaktivita. Cinepur, 2005.
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Manovich L. The Language of New Media. The MIT Press, 1st ed. London, England; Cambridge, Massachusetts, 2002. ISBN 026212226X.
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Manovich, Lev. Software takes command extending the language of new media. New York : Bloomsbury, 2013. ISBN 978-1-62356-745-3.
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Noble, Joshua J. Programming interactivity : a designer's guide to Processing, Arduino, and openFrameworks. Cambridge : O'Reilly Media, 2009. ISBN 978-0-596-15414-1.
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Rush, Michael. New media in late 20th-century art. London : Thames & Hudson, 2001. ISBN 0-500-20329-6.
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Ryan, Marie-Laure. Narativ jako virtuální realita : imerze a interaktivita v literatuře a elektronických médiích. Vydání 1. 2015. ISBN 978-80-200-2507-4.
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Vančát, Jaroslav. Vývoj obrazivosti od objektu k interaktivitě : gnozeologické předpoklady analýzy obrazové stránky nových médií. Vyd. 1. Praha : Karolinum, 2009. ISBN 978-80-246-1625-4.
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