Lecturer(s)
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Fast Milan, Mgr. Ph.D.
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Holý Milan, Mgr. Ph.D.
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Kašpar David, PhDr. Ph.D.
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Žejdl Vít, PhDr. Ph.D.
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Course content
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- Software possibilities for creating animated presentations in primary school environment. - Introduction to creating of multimedia components for learning needs, principles and practices applied to the processing of multimedia teaching materials at primary school. - Software tools and creating principles of recording on-screen events, its processing and use in creating multimedia learning support for primary schools. - Using a multimedia presentation in the form of a virtual "flip book" in the process of creating multimedia educational aids for primary schools. - Software tools and creating principles of 2D computer animations (raster and vector), practical use of software tools for creation of animation as part of multimedia educational support for primary schools. - Didactic principles of teaching subjects focused on teaching of 2D animation at elementary school. - Software tools and creating principles of 3D computer models. - Practical use of tools for creating 3D computer models. - Software tools and creating principles of 3D computer animations. - Practical use of tools for creating 3D computer animations. - Software tools and creating principles of multimedia components for interactive boards. - Software tools and creating principles of multimedia educational materials, multimedia textbooks, e-books and digital documents with multimedia content suitable for primary schools.
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Learning activities and teaching methods
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Project-based instruction, Multimedia supported teaching, Students' portfolio, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
- Practical training (number of hours)
- 26 hours per semester
- Presentation preparation (report) (1-10)
- 2 hours per semester
- Individual project (40)
- 36 hours per semester
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prerequisite |
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Knowledge |
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zná základní pojmy z bitmapové a vektorové grafiky |
má znalosti na úrovni výstupních znalostní předmětu KVD/MMV1 |
Skills |
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dovede editovat bitmapovou a vektorovou grafiku |
má dovednosti na úrovni výstupních způsobilostí předmětu KVD/MMV1 |
Competences |
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N/A |
N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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zná problematiku multimediálních komponent, pojmy umí vysvětlit a následně i aplikovat ve výuce |
umí navrhnout vhodný nástroj pro tvorbu prezentací |
Skills |
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dokáže vytvářet 2D animace a používat je ve školním prostředí |
dokáže vytvářet 3D animace a používat je ve školním prostředí |
dokáže vytvářet video manuály |
dokáže vytvářet multimediální komponenty pro interaktivní tabule a dokáže vytvářet multimediální výukové materiály |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture with visual aids |
Multimedia supported teaching |
Task-based study method |
Project-based instruction |
Individual study |
Students' portfolio |
Skills |
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Seminar |
Lecture with visual aids |
Skills demonstration |
Interactive lecture |
Self-study of literature |
Competences |
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Interactive lecture |
E-learning |
Project-based instruction |
Individual study |
Lecture supplemented with a discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Project |
Skills |
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Skills demonstration during practicum |
Project |
Individual presentation at a seminar |
Competences |
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Combined exam |
Continuous assessment |
Seminar work |
Recommended literature
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Tutorials - Learn - Clara.io. 2018.
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DOSTÁL, Jiří. Tvorba výukových materiálů. Olomouc, 2011. ISBN 978-80-244-2807-9.
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Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
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MOKREJŠOVÁ, Olga a Hana ČTRNÁCTOVÁ. Tvorba výukových materiálů pro 2. stupeň ZŠ. Praha: Conatex-Didactic Učební pomůcky, 2013. ISBN 978-80-87936-01-6.
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Plass, Jiří. Základy animace : základní pravidla klasické a virtuální animace. 1. vyd. Plzeň : Fraus, 2010. ISBN 978-80-7238-884-4.
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