Lecturer(s)
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Kasík Jakub, Mgr. Ph.D.
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Dolejš Tomáš, Mgr. Ph.D.
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Fast Milan, Mgr. Ph.D.
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Course content
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The term algorithm and algorithms ways. Basic algorithmic structures. Digital technologies suitable for the development of computational thinking at primary school. The children's programming environment for the development of computational thinking pupils at primary school. Solving examples useful for developing computational thinking in a chosen programming environment and with selected technical equipment.
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Learning activities and teaching methods
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- Practical training (number of hours)
- 26 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- unspecified
- 8 hours per semester
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prerequisite |
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Knowledge |
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logical thinking developed at the output level of high school RVP |
to clarify the basic concepts of multimedia and computers |
Skills |
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to orientate in the graphical user environment |
control user-level standard multimedia technology and computer |
to present the results of the solution in a limited time |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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to clarify the function of technical teaching resources in teaching |
explain the weaknesses and strengths of interactive learning |
able to understand the problems of algorithmization |
Skills |
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to propose appropriate interactive solutions to increase the effectiveness of teaching |
to solve examples that can be used to develop computational thinking in a chosen environment |
to select the environment for the development of computational thinking according to the purpose of use |
to solve the minor technical problems associated with the use of technology in teaching |
to work with error as a learning tool |
Competences |
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N/A |
teaching methods |
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Knowledge |
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Individual study |
Students' portfolio |
Task-based study method |
Skills |
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Skills demonstration |
Individual study |
Competences |
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Seminar classes |
Seminar |
Collaborative instruction |
E-learning |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills demonstration during practicum |
Skills |
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Seminar work |
Continuous assessment |
Skills demonstration during practicum |
Competences |
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Skills demonstration during practicum |
Seminar work |
Recommended literature
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Programování pro děti : naučte se programovat při tvorbě skvělých her. 1. vyd. Brno : Computer Press, 2013. ISBN 978-80-251-3809-0.
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Baťko, Jan. KVD/ZAPV - Základy algoritmizace a programování. Západočeská univerzita v Plzni. 2023.
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Liukas, Linda. Hello, Ruby : dobrodružné programování. Vydání první. 2017. ISBN 978-80-905803-4-3.
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Maněnová, M. a S. Pekárková. Algoritmizace s využitím robotických hraček pro děti do věku 8 let. České Budějovice. 2019.
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Procházka, Josef. Lapeš, Jakub. Tocháček, Daniel. Robotika s LEGO WeDo pro 1. stupeň ZŠ. Univerzita Karlova, Pedagogická fakulta. 2020.
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Vaníček, Jiří. Informatika pro 1. stupeň základní školy: informační a komunikační technologie.. Brno, 2012. ISBN 978-80-251-3749-9.
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