Course: Studio 10

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Course title Studio 10
Course code KVU/NM10
Organizational form of instruction Seminar
Level of course Master
Year of study 1
Semester Summer
Number of ECTS credits 11
Language of instruction Czech, English
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Dienstbier Michael, doc. akad. mal.
Course content
- setting themes for final TP (term project) - orientation and possibilities - studying the problematic; continuous lectures given by the teacher - continuous development, correction and consultation of partial atelier works - continuous corrections, consultation and development of the term project (TP) - conceptual thinking - the use of the media for a non-traditional art work - the concept of space - interior, exterior (public space) - interactive and kinetic objects or installations in an informal space (video-installation, space projection) - leading the students to designing their own topic; fortifying their decision-making skills - collaboration within a team - setting - a part of architectonic design; setting as a shaping element in architecture. - Czech culture and its relation to world art - leading the students to the readiness of judgment, criticism, as well as critical self-evaluation of their own work - conceiving the form chosen as the elaborated unit from the mechanical, technical and content point of view - technically well implemented elaboration with the ambition of meaningful and imaginative project solution, such as interactive, mechanical or a computer system in the frame of projects - portfolio Overview of a topic procedure during the completion of a partial part of the project: - Authorizing DVD program in the After Effect space - lecture, demonstrating the possibility of use - lecture on picture composition and colour in digital as well as film implementation - setting a topic, collective seminar, problem analysis - a guest lecture on a given topic - consultation of sketches, drawings or digital implementations of the aim - discussion over models, semi-finished video presentations or short films - compulsory seminars - cooperation with professionals from the fields of science and technology - visiting running exhibitions - seminar work on a given theme - consulting the choice of a media to finish the realization - project realization, work installation - exhibition - public presentation, defense, submission of the seminar work; individual opinion and reflection on the work done; thematic lectures in written and digital mode based on a personal view and insight

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Contact hours - 130 hours per semester
  • Preparation for an examination (30-60) - 30 hours per semester
  • Individual project (40) - 40 hours per semester
  • Practical training (number of hours) - 35 hours per semester
  • Graduate study programme term essay (40-50) - 50 hours per semester
prerequisite
Knowledge
to recall knowledge about a wider range of common expressive and visual tools of new media, about their possible reciprocal compositional relationships and their use for aplicated multimedial, spacial and interactvie products of different forms and for their relation to cultural contexts , to recall and apply knowledge about technical and technological procedures of supporting disciplines, about a wide array of technological and technical procedures for scanning, post-production and projection, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex audiovizual projects, about ways to justify and defend your own design activity in relation to other members of the production team, to recall knowledge and to valorize experince of possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task in a form of using media in a non-traditional way of artistic representation - setting as a part or a final aspect of architectonic designs,
Skills
to apply basic knowledge about working procedures in softwares suitble for creation in new media discipline (ADOBE, Photoshop, ADOBE Premiera; completion of 3D MAYA), to use digital camera, digital video camera through camera HDV format, to use wilder variety of advanced or experimental visual and expressive tools, to be able to kombine and alter them, to plan a complex project of medial illustration and to suggest its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms, to choose the appropriate technology for producing the final product based on its usage, to choose suitable technical and technological procedures and their combinations for reaching product of the highest quality, to apply a wide array of ways of construction of action, including non-traditional practices, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, manage eventual post-production of the project and ensure full project presentation and promotion, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to explain and defend his/her choice from other members of the production team, to be able to accept and assert in a way the evaluation and critical response, to individually choose a sphere of interest and problematics, which he/ she will deal with and creativelly solve,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about searching own view and aproaches aiming to individual and original conception of the generally assigned task, about planning a complex and technically difficult project combining different media in space, about individual planing and managing work and specialized procedures regarding the deadlines, to design the subjects applicable according to the various functions and meaning of the project, with an emphasis on its spacial and experience character, contemporaneity and originality, about the contemporary style canons of multimedial forms and the possibilities of their crossing, about the possibilities and limits of involvement in interdisciplinary cooperation on multimedial and spacial projects in more difficult complexes, about suitable means of communication between contemporary civilization and art implementations of a project, about a wider range of advanced multimedial tools, about their possible reciprocal compositional relationships and their usage in conventional and experimental way, about a wide range of technological and technical procedures including profesional hardware and software suitable for all types of multimedia projects,
Skills
to individually plan and realise more complex project aimed to a conceptual realization of artistic tasks applying appropriate modes of expression, including drawing designs of higher noticeable value for elaborating considering specifics based on the nature of the graphic technique and its overlap to other multimedial, interactive and siilar forms and their combination, to critically assess his/her own work in the field context and style framework, to work with several varied alternatives and variations, to choose most suitable design based on specific requirements of each project, proposes and analyzes the specific creative themes of the projects and modifies them according to wider cultural circumstances, to select the most suitable variant of the final graphic project and create complex design documentation, choose the appropriate technology for producing the final product, to manage the post-production of the project and to secure the full presentation and promotion of the project, to make effort to find various solutions to given problem, to maintain originality of own design and to own advancement aiming to distinctie artistic and handicraft expression, to be able to accept and assert in a way the evaluation and critical response, to reflect own work in the context of professional, technical and technological processes, to reflect his work in historical and contemporary contexts and to be aware of potencial of those contexts for own original expression and inspirational sources which work with this reality, with erudition, to present his work to the professional community and thus use advanced presentation principles, to practically apply conceptual artistic thinking, to be well-oriented in combining various media. They are also able to create space video-projections or video-installations, to conceive the outer and inner space in a 3D mode, to create interactive objects as well as objects operated by computer programs. They know how to create multimedia-focused installation with mechanic interactive possibilities, etc., to assesses the interaction with the role of spectator and the aspect of motives and the forms of elaborating them,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture with visual aids
Seminar
One-to-One tutorial
Skills
Skills demonstration
Seminar classes
Students' portfolio
Project-based instruction
Competences
Discussion
assessment methods
Knowledge
Individual presentation at a seminar
Project
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Individual presentation at a seminar
Recommended literature
  • on-line katalogy knihoven.
  • Beránek, Petr. Digitální video v praxi. 2., rozš. vyd. Brno : Mobil Media, 2003. ISBN 80-86593-34-7.
  • De Micheli, M. Avantgardy XX.století.
  • Flusser, Vilém. Za filosofii fotografie. 1. vyd. Praha : Hynek, 1994. ISBN 80-85906-04-X.
  • Gilbert, Katharine Everett; Kuhn, Helmut. Dějiny estetiky. 1. vyd. Praha : Státní nakladatelství krásné literatury a umění, 1965.
  • Gombrich, Ernst Hans. Příběh umění. Praha : Odeon, 1992. ISBN 80-207-0416-7.
  • Hesse, Hermann. Siddhartha. New York : Bantam books, 1972.
  • Christov-Bakargiev, Carolyn. Arte povera. London : Phaidon, 1999. ISBN 0-7148-4556-6.
  • Klee, Paul. Čáry. 1. vyd. Praha : Odeon, 1990. ISBN 80-207-0112-5.
  • Klee, Paul. Vzpomínky, deníky, esej, Arbor Vitae, 2000.
  • Knotek, Pavel. Velká kniha o skenování. 1. vyd. Brno : Unis Publishing, 1999. ISBN 80-86097-37-4.
  • Lévy, Pierre. Kyberkultura : zpráva pro Radu Evropy v rámci projektu "Nové technologie: kulturní spolupráce a komunikace". V Praze : Karolinum, 2000. ISBN 80-246-0109-5.
  • Mac Luhan, Marshall. Jak rozumět médiím : Extenze člověka. 1. vyd. Praha : Odeon, 1991. ISBN 80-207-0296-2.
  • Petříček, Miroslav. Znaky každodennosti čili krátké řeči téměř o ničem. 1. vyd. Praha : Herrmann & synové, 1993.
  • Pijoan, José. Dějiny umění. 1. Praha : Odeon, 1987.
  • Plazewski, J. Filmová řeč. Orbis Praha, 1967.
  • Smith, Edward. Artoday [i. e. Art today] = Současné světové umění. Praha : Slovart, 1996. ISBN 80-85871-97-1.
  • Sokolowsky,P.,Šedivá,Z. Multimédia současnost budoucnosti. Praha, Grada, 1994.
  • Štikar, Jiří. Obrazová komunikace. 1. vyd. Praha : Karolinum, 1992.
  • Vančát, Jaroslav. Tvorba vizuálního zobrazení : gnozeologický a komunikační aspekt výtvarného umění ve výtvarné výchově. Praha : Karolinum, 2000. ISBN 80-7184-975-8.


Study plans that include the course
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